You searched for HOUSE GUARDS GUARDIANS
1. house guards guardians
Syntax: houseguard <number of guard> level <number of levels to increase by>
houseguard <number of guard> buff <buff name>
houseguard <number of guard> resistance <resistance name>
houseguard <number of guard> size <small, medium, large, huge, giant>
houseguard <number of guard> pull toggle
houseguard <number of guard> skill <offensive skill to add>
houseguard <number of guard> spell <offensive spell to add>
houseguard <number of guard> info
PK houses can customize their house guardians. The possible customizations
and costs are detailed below. All customizations made are permanent. It is
possible to remove customizations for a full refund by using the same
syntaxes listed above. For example, 'houseguard 1 buff sanctuary' would
remove the sanctuary buff from guard 1 and reimburse the house with the
the gold that was spent on adding it.
In the above syntaxes, 'number of guard' can be a number from 1‑3, 1 meaning
the first guard which is a tribute to the player in the house who earned
the most house points in the previous month.
The 'houseguard <number of guard> info' command displays an information
sheet with details about a particular guard and the customizations possible.
Because editing a house guardian purges the guardian and reloads it to
load the new version of it, it is not possible to edit a guard while
it is engaged in combat. You must be in your house hall to update your
guards.
Resistances
Add a resistance, 500000gold
Miscellaneous
Increase guardian's level by 1 (max level 300), 20000gold
Increase size from tiny (small, medium, large, huge, giant), 100000gold
Add a defensive buff such as sanctuary (max of 30), 300000gold
Guardian pulls player into its room if player attacks from afar, 1Mgold
Add an offensive skill (max of 10), 300000gold
Add an offensive spell (max of 10), 300000gold
Guard Defaults
Size Tiny
Immune to gate and summon
Act sentinal (Does not move to other rooms)
Level 1, Damage 3
Hitpoints are calculated as Level*1000.
Damage is calculated as Level*3.
Immune to blindness
Can see player even if player is invisible